OSRS Farming 99 Planner

Tree, hardwood, fruit tree and herb runs modelled on their own cadence, with live GE prices.

Live GE prices
14:26 UTC
Days to 99
9.2
10.6 hrs of running
Days to next level
2.5
level 98
Net cost
6.14M gp
-666.2K gp/day
XP per day
183.7K
159.7K xp/hr

Protection verdict

Cheapest and fastest protection per patch type, at current prices

Magic trees
Cheapest
Ultracompost
4.60M gp · 9.6 days
saves 1.54M gp
Fastestcurrent
Pay 25 coconut
6.14M gp · 9.2 days
1.54M gp more than cheapest
Rosewood hardwood
Cheapestcurrent
Pay 8 dragonfruit
6.14M gp · 9.2 days
Fastestcurrent
Pay 8 dragonfruit
6.14M gp · 9.2 days
Palm (coconut)
Cheapest
Ultracompost
4.96M gp · 9.4 days
saves 1.18M gp
Fastestcurrent
Pay 15 papaya fruit
6.14M gp · 9.2 days
1.18M gp more than cheapest
Torstol herbs
Cheapestcurrent
Ultracompost
6.14M gp · 9.2 days
Fastestcurrent
Ultracompost
6.14M gp · 9.2 days

Cheapest also fells your own trees and sells the logs and roots; fastest pays 200 gp a patch to clear, forfeiting both.

Per-crop metrics

Each patch type on its own cadence, after disease and the outfit bonus

Magic trees61.0100.0%83,48313,91483,483675.1K-494.4K-494.4K2.59.2
Palm (coconut)51.0100.0%52,54810,51052,548209.7K-209.7K-209.7K2.59.2
Torstol72.095.1%15,0552,15130,111112.9K90.2K180.4K5.118.4
Rosewood hardwood30.25100.0%70,05623,35217,514579.0K-569.6K-142.4K0.62.3
Overall21————183,655——-666.2K10.839.2

Run counts are the trips you actually make over that stretch of the plan, at each crop's own cadence — so the overall row is every farming trip, not every crop reaching the goal alone. Per-run figures never total across crops, since each runs on a different cadence.

XP over time

Green dots mark level-ups

Profit / loss over time

-666.2K gp per day

Days per level

9.2 days to 99

XP per day by source

Economy per day

Cost vs revenue by patch type

Per-day breakdown

1.26M out, 589.2K in

Costs

1.26M gp
Magic seeds6 × 82,284493.7K
Rosewood seeds0.8 × 187,505140.6K
Palm (coconut) seeds5 × 16,50082.5K
Torstol seeds14 × 15,344214.8K
Ultracompost (herbs)14 × 78210.9K
Coconut bought (protection)120 × 1,368164.2K
Dragonfruit bought (protection)6 × 7774.7K
Papaya fruit bought (protection)75 × 1,919143.9K

Revenue

589.2K gp
Magic roots18 × 10,038180.7K
Rosewood logs6 × 3922.4K
Torstol122.3 × 3,321406.1K

Magic tree strategies

Whole-day totals, everything else held equal

StrategySurviveXP/dayDaysNet cost
Pay 25 coconut100.0%183.7K9.26.14M
Ultracompost91.7%176.8K9.64.60M
Supercompost84.1%170.4K9.94.87M
Compost64.5%154.0K11.05.77M
No compost40.9%134.3K12.67.16M

Rosewood strategies

Whole-day totals, everything else held equal

StrategySurviveXP/dayDaysNet cost
Pay 8 dragonfruit100.0%183.7K9.26.14M
Ultracompost88.2%181.6K9.36.18M
Supercompost82.7%180.6K9.46.21M
Compost63.8%177.3K9.66.33M
No compost42.5%173.6K9.86.47M

Palm (coconut) strategies

Whole-day totals, everything else held equal

StrategySurviveXP/dayDaysNet cost
Pay 15 papaya fruit100.0%183.7K9.26.14M
Ultracompost93.9%180.4K9.44.96M
Supercompost88.1%177.4K9.55.03M
Compost72.2%169.1K10.05.35M
No compost52.6%158.7K10.75.78M

Produce flow

Home-grown produce settled against gardener payments, per day

Coconut: 30.0/day grown, 150.0/day owed → 120.0 bought at 1,368 gp each.

Dragonfruit: 0.0/day grown, 6.0/day owed → 6.0 bought at 777 gp each.

Papaya fruit: 0.0/day grown, 75.0/day owed → 75.0 bought at 1,919 gp each.

Assumptions

  • Each patch type runs on its own cadence, so days — not runs — are the base unit. A cadence starts at one trip a day (two for herbs) and is capped by growth time, which is why hardwoods land below 1/day.
  • Disease is rolled once per vulnerable growth cycle. The published figures are the maximum roll, and 0 also counts as diseased, so the real chance is (max + 1)/128. Compost divides the max roll by 50/80/90% and rounds down.
  • That means nothing is ever disease-immune. Ultracompost takes a magic tree's max roll to 0, but the 0 outcome still lands — 1/128 a cycle over 11cycles. Player testing on the wiki's Talk:Disease page measured ~6.9% disease for ultracomposted herbs, which this reproduces; reading the figures as a plain chance predicts 4.6%.
  • Only maple (13/128) and magic (9/128) tree rates are published. Oak, willow, yew and every hardwood use the base = 20 − cycles pattern those two define.
  • A diseased tree you do not cure before your next visit dies: you lose the seed and all of its XP. Paying the gardener removes disease entirely.
  • Herb yield is lives ÷ (1 − chance to save), +1 life per compost tier. Every herb reaches a 31.6% save chance at 99. Magic secateurs (+10%) and the Farming cape (+5%, assumed at 99) raise that save chance rather than the yield directly, and stack additively.
  • Roots step every 8 Farming levels from the tree's requirement, capping at 4; felling a tree yields ~8 logs. Hardwood trees have no roots item, so logs are their only produce.
  • Prices are the midpoint of the latest instant-buy and instant-sell from the OSRS Wiki price API.